
2013 · SEBRAE — Campus Party Gamification
2013Gamification of the large Campus Party event in São Paulo using the Funifier platform to engage participants in activities and missions throughout the event. Participation earned points for talks, workshops, consulting sessions, social interactions and survey answers, redeemable for souvenirs.
Results: +1000% in survey responses (from ~200 to ~2,000). Audience: ~8,000 attendees.


















































